80 DEITIES OF THE MYTHOS One hypothesis, outlined in the sought-after Rendering Voices of Duncan, talks of these lesser entities acting in the fashion of soldiers, used to corral or meter out punishment to those who would raise the ire of the Elder Gods. HASTALK (Great Old One) Seemingly formless, its touch corrupts entire worlds. 264 23169-H CTHU CTH LHU U LH U MYTHOS BESTIARY CTHU CTH LHU U LH U MYTHOS BESTIARY That is not dead which can eternal lie, And with strange aeons even death may die Within these pages are ancient secrets, whispered lore, and collected facts concerning the alien god-like terrors of the Cthulhu Mythos. Hail the King! The avatar may tunnel beneath peoples homes to then lurk below and read their minds (see Mind Crawling). Other accounts include mention of sea life acting in weird or abnormal ways, with one young sailor reporting seeing dolphins driving forth to repeatedly strike the ship he was on, while another, details a ship infested with starfish that rose in their thousands to attach themselves to the hull and then crept their way upward till nearly every surface was festooned with the star-shaped creatures. A new two volume bestiary has arrived from Chaosium Inc for the legendary Call of Cthulhu roleplaying game. For many, this resultant goddess was considered an exotic alien (foreign goddess) whose worship might best be characterized as a frenzy of music, wine, and debauchery. If the damage from the spine fails to kill the target and they manage to break free during the round in which they are stabbed, and before the fluid is injected, they have a 50 percent chance to die from the wound and become undead, but not under Glaakis control (the Old One likely sends its servants to capture such individuals and hold them down while it drives in another spine to force proper servitude). Ram: a group may be targeted (those within 2 yards/meters of one another), causing 5D6 damage. ) 127 Mordiggian 131 Nug & Yeb 140 Nyogtha 165 LESSER OLD ONES Nctosa and Nctolhu 136 Saaitii (? Such beings know their time is coming to an end, but do all they can to squeeze out another day of existence, sometimes manipulating the lesser species of the cosmos to stymie or battle the forces and agendas of the Old Ones and Outer Gods, who will eventually grow more powerful on a scale incomprehensible to humanity. This event heralds the End Time of the planet, leading to an escalation of momentous events that include the escape and freedom of the Great Old Ones, the end of the Elder Gods, and the eventual destruction and recreation of the Earth. Indeed, throughout the ages, willfully misguided humans have misappropriated the Dark Mother, believing her or him to be aspects of gods from within their own belief systems. With over 150 entries concerning Cthulhu Mythos monsters and alien species, as well as creatures from folklore and animal beasts, this tome supplies a wealth of ideas to bring your campaigns and scenarios life with untold horrors. The religious seeds of this deitys worship appear to have been flung everywhere, with cults devoted to Groth-Golka appearing in Africa, South America, and in the Arctic Circle. Fighting Engulf 80% (40/16), damage 3D6 70% (35/14), damage death (see Total Consumption above) Armor None. Other names: Arwena, Babalon/Babylon, Lady of Abominations, the Huntsman, the Red Woman. Unless suitably prepared, most wizards find themselves unable to bind or limit this entity, as it seems almost impervious to offensive and warding magic. If reduced to zero hit points, Tulzschas glow diminishes and its essence implodes, leaving behind an impossibly hardball of crystal-like material. Fighting Overwhelm mind 90% (45/18), damage 1D4+1D4 or, if armed, 1D8+1D4 90% (45/18) (see above) Armor None. Present the Mythos through the filter of human perception while keeping it at a distance, hinting at the intangible and unseen layers of reality. It remains one of the most obscure and remote of all the Great Old Ones. Lastly, an overwhelming feeling of everlasting antipathy swells, smothering other emotions, as the mind of the god radiates out its cosmic indifference underlined with hatred for all life. Disease: once the Black Wind passes, the affected area becomes home to infestations of disease-laden vermin and insects. Of course, those tcho-tcho who did not travel beyond the Plateau are thought to have continued to change, with these seemingly fully embracing their altered Mythos heritage and continuing to observe rites and devotions to not only Zhar and Lloigor but to other Old Ones as well. bullets). Doorway to Divinity: grants a particular form of Gate spell, allowing an individual to open a temporary portal directly to Tsathogguas lair. Others appear to have been infiltrated by UtullsHrher cultists, who work to realign the nature and work of the cult away from deities like Shub-Niggurath toward Utulls-Hrher. Expeditions to mountainous areas, the northern subArctic regions, or into the earth may uncover the lairs of the voormis, as well as ancient routes leading to subterranean worlds wherein the worship of Tsathoggua, is commonplace. Like most of Nyarlathoteps avatars, the Tick Tock Man is an agent of chaos, seemingly designed to push humanity (and possibly other species) technologically forward while also fast-forwarding them into oblivion, that, or the desire to drive an individual or group to madness, and through such madness cause damage and far-reaching consequences to society at large. From the darkest of places, it comes with an awful beak that doth slice like the sharpest of knives, to split and gouge flesh. Within these stories, perhaps we see an analog to the defeat of the Great Old Ones by the Elder Gods, and specifically, the casting down of Great Cthulhu. A short-U is written U or UH; a long-U is written OO. Within 1 mile (1.6 km): 1D2/1D10 Sanity point loss. Mind Touch: at a cost of 5 magic points, Aphoom Zhah may touch the mind of an individual seeing the entity (most likely through a telescope). On the following round, the victim is drained of their lifeforce at the rate of 1D10+5 points of CON and the loss of 1D4 hit points, repeated each round thereafter till the victim is dead. THE CALL OF CTHULHU In the sunken abysmal city of Rlyeh, Cthulhu dreams, and such dreams may affect our dreams. 0099379020023. Han appears to be a lesser entity, which some have called an Old One, although the case seems stronger for it being a unique entity with some connection to Yig, the Father of Serpents. The wound caused by this attack does not heal in the normal sense; instead, the wound closes up but remains an angry red and black scar that continues to be painful to the touch. Payment in this respect seems to differ with the telling, with some needing to pay with knowledge, some with their lifeforce, and some with an artifact, possibly some form of special key. For the first 1D4 days, the target should attempt a POW roll each day to fend off these thoughts and, if successful, should make a Sanity roll (0/1D2 loss); if the POW roll is unsuccessful, the Sanity loss increases to 1D2/1D6. The production of fire plays an important sympathetic component in the worship of this deity. When a victims INT is reduced to zero, their skull bursts open and the entity slurps out their living brains. Such damage is a factor depending on the circumstances (clothing worn, form of attack, and so on), and a Luck roll may be used to determine if harm is so caused. It remains the Keepers option whether to design and grant such powers. While the chthonians tunnel and make nests with the planets molten magma, sometimes venturing near to or at ground level, Shudde Mell is believed to remain ensconced at the Earths core and rarely deigns to ascend toward the outer crust. Regenerates 3 hit points per magic point spent in healing itself (death at zero hit points). Those affected suffer 2D10 years worth of rapid aging, and in addition, lose 2D10 points of APP, CON, and/or POW roll if they fail to roll equal to or under those characteristics on a combined roll (i.e. It is uncertain how Eihort came to Earth, although some speak of its labyrinth being not of this world and, in fact, contains tunnels to different places in this and other dimensions. Praise be his name. 94 DEITIES OF THE MYTHOS GROTH-GOLKA Golka accompanied by the otherworldly fishers (see Fishers from Outside). Encounters Most will encounter Cthulhu through its cult and the many groups therein. Fighting Tendrils (mnvr) Magic POW: 125 Magic Points: 25 Spells: Powers Idol Manifestation: over the centuries a number of statuettes of this malign entity, hewn from an unearthly gray-green stone, have been discovered. Powers Animal Control: able to command wild beasts to do its bidding, be it attack or spy on particular people. The victim may break free of the hold with an Extreme STR or Hard DEX roll, although those pulled into its mass are dead if unable to escape on their next action. Thats all I know. So you want to purchase the physical version, but really want to get your hands on Some deep one and/ or hybrid ceremonies may recognize Zoth Syra and Yoth Kala within their devotions (but, below those to Dagon and Hydra), and so blue-green crystalline idols representing these entities may be seen. Some scholars have suggested this lack of hatred for humanity is the root cause of the Great Division of the serpent people, where some broke with Yig to follow Tsathoggua. While scholars argue about Liliths origin prior to its arrival on this planet, the human record shows the first mention of a Lilith in Sumerian myth within the epic Gilgamesh and the Huluppu-Tree, a poem found on a tablet at Ur and believed to date back to 2,000 BCE. Regarding its labyrinthine lair, Eihorts tunnels are mentioned in at least one modern text as being accessed via a certain cellar within the grounds of the Miskatonic University in Arkham, MA. At times, Bast has been known to appear as a human female, usually either young and elegant or old and cantankerous, as a means to enter into a dialogue with those who may be of use to her. Use the sanity losses in the entries in this book to form a baseline. Amber Elder, revealer of secrets Sanity Loss: no Sanity loss; 1D3/1D10 Sanity points if the avatar reveals its face and withered body. Only time will tell. The matter grows more confusing when one attempts to understand what associations may exist with this Old One, with the Necronomicon reporting a linage stemming from Yeb and Nug, while the elusive Parchments of Pnom pronouncing Tsathogguas creator as Ghizguth, and that Zvilpoggua (a.k.a. Keith Herber: The Beast, The Faceless God, The Haunter of the Dark, and Quachil Uttaus. Contained within this mighty sphere are Nug and Yeb, the twin monstrosities, ever joined in perpetual union. This is not the case for this set of books. The Chosen of the Blessed Light and the Angled Ones are two such groups, yet act in opposition to one another in a game of apparent one-up-man-ship, with each believing to the superior of the other. It reforms in 4D10+10 years. Ships from and sold by Game Boarders. Bolt: deals 1D10 damage plus it adjusts the age of the character by +/ 3D10 years (use a Luck roll to determine whether age is advanced or deducted); skill values remain the same (INT and EDU are not affected); effects of aging may apply (per Call of Cthulhu: Keeper Rulebook, page 32); if reduced to zero age or beyond 140 years-of-age, the character dies. "An old school game with rules-light mechanics designed for the kind of game play popular in the early days of role-playing games. Are its prison wards weakening, allowing it more access outside? Cult Quachil Uttaus Occasionally, wizards and their like call upon the entity to beg knowledge or immortality. With over 110 entries concerning Great Old Ones, Outer Gods, Elder Gods, Avatars, and Unique Beings, this tome supplies a plethora of ideas to immerse your campaigns and scenarios deep in the heart of Cthulhu Mythos lore. Indeed, it is beyond the scope of humans to classify and catalog such god-like presences as the Old Ones, yet, where such measures can be applied, we have tried to accommodate some degree of classification to help apportion a rough hierarchy, although whatever is written should be taken with a pinch of salt as the Mythos is malleable, changeable, and subjective. What canon or classification exists is a human device, fallible and unproven. Perhaps the most convincing theory for Zathogs origin places the Old One as a twin being to Ubbo-Sathla, or possibly a portion of that being now cut off and separate. The smell of acrid smoke, the air full of ashes, and an overpowering heat are the tokens of its passing. Powers Unsolvable Puzzle: those who approach the avatar are tested (requiring a successful INT roll): if this test is failed, the entity sets a puzzle for the individual to find a solution. While these two entities are similar in many ways, Abhoth apparently possesses sentience and intelligence, whereas Ubbo-Sathla appears to near insentient, a mindless pool of flesh living at a primal level. Learn more about the Malleus Monstrorum Keeper Deck here. Wasting away: hit points are reduced by half of current value and only heal at a rate of 1 point per 3 days. Other names: Bringer of Change, the Living Contagion, Lord of Disease. Combat Attacks per round: 1D4+1 (tentacles) or 1 (grab, crush) Uses tentacles to strike or grab opponents. This light burns cold and is death. It consists of two large volumes. In the main, lone sorcerers and those craving power (magical or to perform some grim vengeance) are most likely candidates for the type of people who would seek to gain favor with Bugg Shash. Beautiful, vividly imagined artwork combines with a wealth on detail on the creatures and deities of the Mythos all geared to the latest edition of COC. Some Robert E. Howard elements may be in the public domain. bullets) inflict minimum damage. Spells: this avatar does not utilize spells. Given the inherent role of the Dreamlands with this deity, encounters may have a dream-like quality, forcing participants to wonder at the reality of their senses and memories. The cult seems to use the summoning as means to maintain control on the lands surrounding their most revered and sacred site, known as the Mountain of the Black Wind, as well as demonstrate their power to anyone who would challenge them. Thus, while some are aware of the Messenger, they do not see it as a deity, and there is no organized worship of it. Should the accounts of the wizard Sunda-lon fall into the wrong hands, one might suppose a knowledge of this Old One could inspire some to take up its worship. I cannot describe whether it possessed a nose, mouth, or anything one could find cognizant, so different and yet so familiar was its aspect. Hit Points: 125 Damage Bonus (DB): +8D6 Build: 9 Move: 10 / 30 flying ITHAQUA: DEATH-WALKER (Avatar) Armor 10-point skin or fur covered in thick rime. Chaosium's physical products are superior to every other company in the industry. Indeed, the King in Yellows agenda seems to be quite clear: to establish Carcosa across all things, which, in a sense, mirrors the corruption and decay embodied (perhaps) by the Unspeakable One. - Q - Fighting 90% (45/18), damage 2D6 + burn (see above) Grab (mnvr) 90% (45/18), held then crush 3D6 damage (see above) Bite 70% (35/14), damage 2D6+6 + burn (see above) QUACHIL UTTAUS (Great Old One) It was a bizarre humanoid figure of child-like stature, yet bloated and whose flesh was shriveled, warped, and something like a caricature of the most aged specimens of Ancient Egypts mummies. Magic POW: 500 Magic Points: 100 Spells: Augury, Bestow Glimpse of Truth, Chasm to Hell, Curse of the Rat-Thing, Dread Curse of Azathoth, Fist of Yog-Sothoth, Wrack; and, knows all other spells writ or yet to be written. In addition, the majority of gods can go abroad only for a limited time, lingering around just long enough to cause some calamity before disappearing. In some cases, its servants have been sent far to reclaim and uncover pieces of the meteorite the Old One arrived in; some speculate that in doing so the servants are able to revive what might be considered a sleeping or dead shard of the entity, while others argue that Glaaki remains in a weakened state (following its momentous arrival) and the crystals it obtains are absorbed as a means to re-energize and restore it to full health. Beguiling Aura: radiates an aura that causes people to fall in love with her, or at least admire her. Figure that the more attacks it can do in a round, the less damage those attacks do. DAGON & HYDRA Statuettes: those who handle a statuette of Cythulos may fall under its spell if failing a POW roll. Certainly, other Elder entities, such as Nodens, appear to take a sometimes apparently benign stance to humanity, rather than displaying the total indifference of beings we associate as Old Ones and Outer Gods, which do not filter their appearance for humanitys sake. 112 DEITIES OF THE MYTHOS Cult While no known human or Earth-bound cult exists for Hziulquoigmnzhah, the entity is worshiped on Cykranosh by millions of its inhabitants. GTIN. Telepathic Control: may use telepathy to control humans and other species. Unfortunately, for most humans, the process drains their sanity until they become primal in nature and creatures of reckless fury and anger; however, a minority seem to be able to maintain their personality and rational mind, using their newfound form a boon in their schemes to further Qyth-azs influence. Cult Powers Telepathy: may mentally communicate with any intelligent lifeform; the voice heard is like that of raging fire or swirling water. Death or removal of the Vaeyen from any of Cyeghas scattered prisons is said to weaken the wards holding the deity in place. It is uncertain whether the pair rules deep one society on a day to day basis or whether they exist within but apart from that society, as figureheads or elders of great wisdom who are, mostly, left to their own contemplation. Absolutely DO NOT comment for any purpose other than to talk about these games. Usually, such connections happen over a distinct period when Cthulhus dream state is brought close to consciousness (which often corresponds to the movement of Rlyeh, where the sunken landmass temporarily rises above the sea). Time Jump: costing 30 magic points, may cause a section of space (approximately 500 square feet/46 m2) to move either forward or backward in time by 1D10 minutes (each additional expenditure of 10 magic points increases TYPICAL PHYSICAL MANIFESTATION: MHITHRHA STR 400 CON 400 SIZ 400 DEX 170 Hit Points: 80 Damage Bonus (DB): +9D6 Build: 10 Move: 50 Combat Attacks per round: 1 (per target; bite, claw, tongue) Besides its arsenal of space-time powers, Mhithrha may attack each target in its immediate vicinity in a round with its claws, bite, or tongue (the tongue may be only used once per round). Presumably, this mask may also appear on other worlds. 181 CHAPTER 2 m a l unknown calamity caused the citadel and the ice on which it stood to break free and drift upon the oceans of this planet and those of others. Many seek to open portals to Hali through which to treat with their god, with such ceremonies taking place at night. The Pnakotic Manuscripts suggest that prior to its arrival on this planet, Tsathoggua spent a period on Cykranosh (Saturn), although any association with the entity known as Hziulquoigmnzhah (said to dwell on that planet) remains speculative. DEX n/a Hit Points: 100 Damage Bonus (DB): n/a Build: n/a Move: n/a Combat Attacks per round: 1 (action per round) A nebulous and semi-corporeal thing, Zu-che-quon does not utilize psychical attacks and instead employs spells and its own unique powers (see above). Of a disquieting note, mentioned in Gharne Fragments, is a remark concerning a tribe of worm-men said to still dwell in the now-hidden city. Unlike the Old Ones, the Outer Gods rarely connect to others in any direct fashion, and they seldom take an interest in human affairs or even acknowledge the existence of humanity (among other lesser species). Consume (mnvr): leaps upon the target and begins to absorb them over the course of 1D4 rounds. Like moths to a flame, all are drawn to glow of this blazing fire of passion. Create Servant: initiation as a servant of Glaaki requires the novice (who may or may not be willing) to stand on the shore of a body of water in which the entity can manifest. Humans meeting this avatar instinctively know this person is a personification of fire, excess, and extremes, which for many can be quite appealing. Transform Flesh: may psychically cause anothers flesh to transform into crystalline form (the process may be gradual or rapid, with body organs and flesh becoming crystalline). Manifestation: normally incorporeal, Sebek may manifest either in human-crocodile-headed form or as monstrous distorted reptile at will. Until then, Bast is content to monitor and sometimes take a hand in the affairs of our planet. The Necronomicon makes mention of a Green Flame (which most assume to be Tulzscha) that dances around sleeping Azathoth. In this sense, darkness and the cold of the earth are features to draw upon, as well as the tension arising from seeing a multitude of great serpents squirming around in the darkness. Look at and steal from the entries herein. Magic POW: 150 Magic Points: 30 Spells: as desired by the Keeper. When coming into contact with its flesh puppets most people will note their dead eyes the minimal expressions on 43 CHAPTER 2 m a l remain out of sight in dark places, recruiting others to do their bidding out and about in the world. What seems evident is that Bal-sots appearances became connected in human minds to lions and then cats. Please see Chaosium's press release below. From his foul mouth I heard of the deathly chill air that heralds Mordiggians arrival, of the manner in which it sucks light and color from its surrounds, and how it appears as a huge and worm-like fetid darkness yet changes shape in an ever-spiraling array of forms, growing coiling cloud-like limbs of reaching tentacles, and sometimes appearing as an eyeless head upon the limbless form of a demon. Much secrecy and obfuscating exist concerning the Revelations of Glaaki, whose volumes sometimes seem to sweat with a sickly sweet residue. My surprise was great when I learned that Cthulhu was at the center of a complex mythology that seemed to span much of the world. Working to undermine and then take control of all manner of groups, societies, and cults, the Daughters are known to employ any and all tactics, from blackmail to murder, to achieve dominance. As such, encounters may feature portions of Hastalk waking and causing local untoward effects, some of which may be Magic POW: 250 Magic Points: 50 Spells: n/a. Combat Attacks per round: 1 (horns or crush) May attack with horns to rake or gore, or alternatively may roll into a ball and crush opponents. Fighting Ram Tail Cult While there appear to be no human cults centered on Zoth Syra and Yoth Kala, the deep ones may (possibly) provide offerings intended to placate these entities and their many spawn. In humanity, both males and females may be the parent, with the blessing being bestowed magically and not necessarily involving any physical contact. Kiss: drains 1D6+4 magic points by kissing a target who fails an Extreme POW roll. The pervading atmosphere is clammy despite the cold, a strange mix of contrasting sensations (being hot while cold, and so on) that instinctively trigger a sense of primal fear. Accordingly, few consider this deity to be bound by Elder magics, which may mean it can go where it pleases. In the main, the work of Zu-che-quons cultists is liable to draw attention to this Old One. Possessing Fire: creates a green flame that can be directed to an individual, with the flame wrapping around that person and holding them fast. All attacks leave behind the same blue ichor associated with the hounds of Tindalos (inflicting poison damage each round until wiped off ). Armor 22-point rubbery and sinuous flesh. If reduced to zero hit points, Utulls-Hrher explodes, its milk flying outward to cover everything nearby. Cthulhu Mythos skill points: assume 5- or 10-point increments at a time. It is for the Keeper to determine what the looped cross actually is and where it may be found. Some scholars read the text as signifying that Zu-che-quon and Cyegha are, in fact, differing faces of the same entity, although little evidence (as yet) has come to light to give such supposition significant weight. Those in remoter parts, may find serpent people resting or awake, and find themselves embroiled in the coils of Yig. It reforms when Daoloth wills it. insanity results, the targets bout of madness is to perform the task commanded by Ygolonac. The text proposes the Narhari (the Writher) is the mouthpiece of darkness who turns mens minds to evil. One earthly cult exists, the Wailers, who honor this avatars form above all others and who operate in small 162 DEITIES OF THE MYTHOS PROFILE: SMALL CRAWLER PROFILE: THE WAILING WRITHER Sanity Loss: 1/1D8 Sanity points to encounter the Small Crawler. Grasp and Drain (mnvr): may use the vines to grasp or penetrate his victims, draining their life energy. Apart from a few references (mostly prophecies), little is written concerning the Twin Blasphemies, with most of what is known drawn from stories said to have originated in Kn-yan before humanity reached maturity. Fighting Grab (mnvr) While, at first, his deitys seed pods may appear like some rare or undiscovered plant seed, the examination would quickly raise problematic questions as to its origin, due to its unearthly makeup. Diana Trujillo Family Members, Articles M